Artist: Ari Liu
This was my first role as sound designer/composer. I took a role as a foley artist for the first time, using my own voice many times for certain sounds. It was in this project that I started developing a workflow for creating game music.
Unfortunately, this game is, in essence, incomplete. My team and I learned the most valuable game design lesson about scope. We put far too many mechanics in with far too little time to flesh them out or balance them, resulting in an unwinnable game. That aside, we were able to create a cohesive aesthetic, and I think that my music and sounds fit well with the art.
Check the game out here